About

My name is Misha Kovalenko, I currently work as 3D Artist in Canada. I have 5 years of experience in Gamedev and VFX. I have previously worked as a freelancer on multiple projects including video games, commercials, advertising, publishing, TV animations, architectural visualization, product design and concepting.

Skills:

● Understanding of Anatomy, Design Fundamentals, Color Theory and Composition
● Organic, Hard Surface, High-Poly and Low-Poly Modeling
● Texturing, UV Mapping, Skinning, Rigging, Displacement and Normal Map creation
● Character Creation Systems , PBR Rendering, Shading Networks and Workflows
● Prototyping, Scripting, Help Establish Pipelines and Tools
● Outsourcing, Visual targets, Tutoring, Documentation
● Scan Data Processing, Retopology, 3D Printing and Geometry Optimization
● Character Concept Art, Cover Illustrations and Key Art
● Offline Rendering, Scene assembly, Lighting, Color Grading

Software:

● Maya
● Zbrush
● Unreal Engine 4
● Substance Painter
● Marvelous Designer
● Renderman
● Redshift
● Mantra
● Marmoset
● Mari
● Photoshop
● Houdini



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