3D Artist, Freelance 3D Artist June 2019 – Present
● Modeled high quality Assets, Characters and Environments for various clients
● Created PBR textures using Substance Painter, Mari and Photoshop
● Performed effective geometry optimization and created optimal UV layouts
● Integrated assets in the different levels according to the gameplay and art direction
● Ensure visual consistency and quality of created assets.
● Respected texture and poly-count budgets and work within those constraints
● Participate in meetings with the development team and the client

3D Asset Artist – Mr. X Inc.Toronto,ON Jan 2019 – June 2019
● Modeled 3D Characters/Creatures, Assets and Environments for the F ilm industry
● Created photoreal PBR textures, Characters hair designs and cloth simulations
● Built shading networks, lights in Maya and Houdini to produce lookdev render images
● Performed clean high poly to low poly retopology and optimal UV layouts
● 3D scan topology cleanup for production using Reality Capture
● Coordinated with CG supervisors and other art departments determine the best
approach to develop a final look.

3D Modeler- Kiosk VFX, Toronto,ON July 2015 – Jan 2019
● Worked on projects in Gamedev, AR/VR and commercial industries
● Modeled Characters, Creatures, Assets using concept design, created simple rigs
● Produced high-quality textures using Substance Painter and Mari
● Converted High poly to Low poly keeping in mind polygon budget and clean topology
● Cleaned up meshes, created optimal UV layouts
● Sculpted 3D concepts for 3D printing and prepared it for production

● Maya
● Zbrush
● Unreal Engine 4
● Substance Painter
● Marvelous Designer
● Renderman
● Redshift
● Mantra
● Marmoset
● Keyshot
● Mari
● Photoshop
● Unreal Engine 4
● Houdini
● Nuke

● George Brown College, Toronto, Canada Sept 2013 – May 2014
Certificate (Honors) – Art and Design

Kharkiv Aviation Institute, Kharkiv, Ukraine Sept 2002- July 2007
Bachelor- Computer Science