Old Tower
This is a game ready Real-time Environment Asset I created based on a great concept by Artyom Vlaskin.
Character Artist
This is a game ready Real-time Environment Asset I created based on a great concept by Artyom Vlaskin.
I had a challenging and exciting opportunity to sculpt an Eagle which stands about 50 feet tall and located in the heart of the largest city in Canada, Toronto. Article by Pixologic: Click
As Asset Artist in VFX production, I had a pleasure to work on ‘Vikings Season’ 6, ‘Ad Astra’, Guillermo del Toro’s ‘Scary Stories to Tell in the Dark’, ‘The Boys’ , Antlers, Monster Hunter, Clifton Hill and Queen’s Gambit Software: ZBrush, Maya, Substance Painter, Mari, Houdini, Reality Capture
This model of NPC Grunt Agent from Gameloft’s Modern Combat Versus gameMy role in this project was creating high/low poly, re-topology, UV mapping, textures, rigging, skinning and render.Software: Zbrush, Maya, Substance Painter, Photoshop
Concept design Fan Art of D&D Universe The textures and the variations for the different factions were done in Substance Painter. The highpoly model was created in ZBrush , hard surface parts modeled in Maya. Software: Zbrush, Maya, Substance Painter, After effects