GAMELOFT FAN ART: NPC GRUNT – MODERN COMBAT VERSUS

This model is a Fanart Skin of NPC Grunt agent from Gameloft’s Modern Combat Versus game
My role in this project was creating high/low poly, re-topology, UV mapping, textures, rigging, skinning and render.
Software: Zbrush, Maya, Substance Painter, Photoshop

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Police Enforcer

This Model was created for Augmented Reality DEMO project for mobile device platform in collaboration with KIOSKVFX
Ultimately, this DEMO displays a great potential of Augmented Reality including “AR” for the gaming market.
My role in this project was creating character design ,UV’s and Texturing.
Software: Zbrush, Substance Painter, Maya, Redshift

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K-912M “SERAPHIM”

Sci-fi infantryman concept. Heavy combat armour K-912M “SERAPHIM”
Software: ZBrush, Maya, Keyshot

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Sci-Fi Pilot

Futuristic Concept design of an orbital fighter pilot
The concept for the suit is based on the planetary exploration theme and Sci-fi warfare.

Software: ZBrush, Maya, Keyshot

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Junker

A Stylized Cyborg-Scavenger I have modeled for Zbrush Battle
Software: Zbrush, Keyshot, Photoshop

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The Eagle Project

I had a challenging and exciting opportunity to sculpt an Eagle which stands about 50
feet tall and located in the heart of the largest city in Canada, Toronto.
Article by Pixologic:
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LORD SALMODON

This Stylized Demon Overlord is based on original concept art by Carlos Ruiz
In the process of creation I took freedom of changing the mood of the original concept to give this character more personality
Software: Zbrush, Maya, Substance Painter, Photoshop

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FORGOTTEN REALMS

Concept design Fan Art of D&D Universe
The textures and the variations for the different factions were done in Substance Painter.
The highpoly model was created in ZBrush , hard surface parts modeled in Maya.
Software: Zbrush, Maya, Substance Painter, After effects

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CROOKED MOON CLAN

This Character Design of Crooked Moon Tribe Goblin inspired by Warhammer: Total War Universe
This was a personal project I decided to experiment with the existing design of Night Goblins.

Software:  Zbrush, Maya, Substance Painter, Photoshop

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SKAVEN CAPTAIN

Warhammer Fan Art: Skaven Captain
Software: Zbrush, Maya, Keyshot, Photoshop

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Spartan Hoplite

A 3D model design of Spartan Hoplite I sculpted/modeled for canceled project
Texture on the Sheild from : ‘West Wolf Renaissance’
Software: Zbrush, Maya , Keyshot, Photoshop
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Ork Bust

A quick design of an Ork
Software: Zbrush, Keyshot, Photoshop
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THE OUTSIDER

A highpoly sculpt of Outsider character from Dishonored video game series
Software: Zbrush

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VFX WORK

I can share now that had a pleasure to work on Guillermo del Toro’s “Scary Stories to Tell in the Dark” and Amazon’s “The Boys”
The original design and a model I used as reference was created by talented Rodrigue Pralier.
Software: ZBrush, Maya, Keyshot

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