The Eagle Project

I had a challenging and exciting opportunity to sculpt an Eagle which stands about 50
feet tall and located in the heart of the largest city in Canada, Toronto.
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VFX WORK

As Asset Artist in VFX production, I  had a pleasure to work on ‘Vikings Season’ 6, ‘Ad Astra’, Guillermo del Toro’s ‘Scary Stories to Tell in the Dark’, ‘The Boys’ , Antlers, Monster Hunter, Clifton Hill and Queen’s Gambit
Software: ZBrush, Maya, Substance Painter, Mari, Houdini, Reality Capture

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GAMELOFT: NPC GRUNT – MODERN COMBAT VERSUS

This model of NPC Grunt Agent from Gameloft’s Modern Combat Versus game
My role in this project was creating high/low poly, re-topology, UV mapping, textures, rigging, skinning and render.
Software: Zbrush, Maya, Substance Painter, Photoshop

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FORGOTTEN REALMS

Concept design Fan Art of D&D Universe
The textures and the variations for the different factions were done in Substance Painter.
The highpoly model was created in ZBrush , hard surface parts modeled in Maya.
Software: Zbrush, Maya, Substance Painter, After effects

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