Character Artist
This model is a Fanart Skin of NPC Grunt agent from Gameloft’s Modern Combat Versus game
My role in this project was creating high/low poly, re-topology, UV mapping, textures, rigging, skinning and render.
Software: Zbrush, Maya, Substance Painter, Photoshop
This Model was created for Augmented Reality DEMO project for mobile device platform in collaboration with KIOSKVFX
Ultimately, this DEMO displays a great potential of Augmented Reality including “AR” for the gaming market.
My role in this project was creating character design ,UV’s and Texturing.
Software: Zbrush, Substance Painter, Maya, Redshift
This Stylized Demon Overlord is based on original concept art by Carlos Ruiz
In the process of creation I took freedom of changing the mood of the original concept to give this character more personality
Software: Zbrush, Maya, Substance Painter, Photoshop
Concept design Fan Art of D&D Universe
The textures and the variations for the different factions were done in Substance Painter.
The highpoly model was created in ZBrush , hard surface parts modeled in Maya.
Software: Zbrush, Maya, Substance Painter, After effects